RenderPanel

Dies ist das Panel, in dem die einzelnen Dinge gezeichnet werden.

Author

Michael Andonie

Niklas Keller

Constructors

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constructor(width: Int, height: Int)
Konstruktor für Objekte der Klasse RenderPanel

Properties

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val ABORT: Int = 128
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val ALLBITS: Int = 32
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open var background: Color
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open var cursor: Cursor
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val ERROR: Int = 64
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open var font: Font
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open var foreground: Color
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val FRAMEBITS: Int = 16
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val HEIGHT: Int = 2
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open val height: Int
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val LEFT_ALIGNMENT: Float = 0.0f
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open var locale: Locale
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open var name: String
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open val parent: Container
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val PROPERTIES: Int = 4
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val SOMEBITS: Int = 8
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val TOP_ALIGNMENT: Float = 0.0f
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val WIDTH: Int = 1
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open val width: Int
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open val x: Int
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open val y: Int

Functions

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open fun action(evt: Event, what: Any): Boolean
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open fun add(popup: PopupMenu)
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open fun addNotify()
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Muss aufgerufen werden, nachdem das Fenster isVisible ist, um die BufferStrategy zu erzeugen.
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open fun bounds(): Rectangle
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open fun checkImage(image: Image, observer: ImageObserver): Int
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open fun contains(x: Int, y: Int): Boolean
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open fun createBufferStrategy(numBuffers: Int)
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open fun createImage(producer: ImageProducer): Image
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open fun createVolatileImage(width: Int, height: Int): VolatileImage
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open fun deliverEvent(e: Event)
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open fun disable()
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open fun doLayout()
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open fun enable()
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open fun enableInputMethods(enable: Boolean)
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open fun getAlignmentX(): Float
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open fun getAlignmentY(): Float
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open fun getBaseline(width: Int, height: Int): Int
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open fun getBounds(): Rectangle
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open fun getComponentAt(x: Int, y: Int): Component
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open fun getGraphics(): Graphics
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open fun <T : EventListener?> getListeners(listenerType: Class<T>): Array<T>
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open fun getLocation(): Point
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open fun getSize(): Dimension
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open fun getToolkit(): Toolkit
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open fun gotFocus(evt: Event, what: Any): Boolean
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open fun handleEvent(evt: Event): Boolean
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open fun hasFocus(): Boolean
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open fun hide()
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open fun imageUpdate(img: Image, infoflags: Int, x: Int, y: Int, w: Int, h: Int): Boolean
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open fun inside(x: Int, y: Int): Boolean
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open fun invalidate()
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open fun isCursorSet(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocusable(): Boolean
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open fun isFocusCycleRoot(container: Container): Boolean
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open fun isFocusOwner(): Boolean
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open fun isFontSet(): Boolean
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open fun isOpaque(): Boolean
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open fun isShowing(): Boolean
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open fun isValid(): Boolean
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open fun isVisible(): Boolean
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open fun keyDown(evt: Event, key: Int): Boolean
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open fun keyUp(evt: Event, key: Int): Boolean
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open fun layout()
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open fun list()
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open fun locate(x: Int, y: Int): Component
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open fun location(): Point
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open fun lostFocus(evt: Event, what: Any): Boolean
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open fun mouseDown(evt: Event, x: Int, y: Int): Boolean
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open fun mouseDrag(evt: Event, x: Int, y: Int): Boolean
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open fun mouseEnter(evt: Event, x: Int, y: Int): Boolean
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open fun mouseExit(evt: Event, x: Int, y: Int): Boolean
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open fun mouseMove(evt: Event, x: Int, y: Int): Boolean
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open fun mouseUp(evt: Event, x: Int, y: Int): Boolean
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open fun move(x: Int, y: Int)
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open fun nextFocus()
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open fun paint(g: Graphics)
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open fun paintAll(g: Graphics)
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open fun postEvent(e: Event): Boolean
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open fun prepareImage(image: Image, observer: ImageObserver): Boolean
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open fun print(g: Graphics)
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open fun printAll(g: Graphics)
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open fun remove(popup: MenuComponent)
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open fun removeNotify()
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open fun render(g: Graphics2D, scene: Scene)
Führt die gesamte Zeichenroutine aus.
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open fun renderGrid(g: Graphics2D, scene: Scene)
Rendert Debug-Informationen auf dem Bildschirm.
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open fun renderInfo(g: Graphics2D, debugInfo: DebugInfo)
Rendert zusätzliche Debug-Infos auf dem Bildschirm.
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open fun repaint()
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open fun requestFocus()
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open fun reshape(x: Int, y: Int, width: Int, height: Int)
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open fun resize(width: Int, height: Int)
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open fun revalidate()
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open fun setBounds(x: Int, y: Int, width: Int, height: Int)
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open fun setEnabled(b: Boolean)
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open fun setFocusable(focusable: Boolean)
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open fun setFocusTraversalKeys(id: Int, keystrokes: Set<out AWTKeyStroke>)
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open fun setLocation(x: Int, y: Int)
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open fun setMaximumSize(maximumSize: Dimension)
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open fun setMinimumSize(minimumSize: Dimension)
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open fun setMixingCutoutShape(shape: Shape)
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open fun setPreferredSize(preferredSize: Dimension)
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open fun setSize(width: Int, height: Int)
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open fun setVisible(b: Boolean)
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open fun show()
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open fun size(): Dimension
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open fun toString(): String
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open fun transferFocus()
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open fun update(g: Graphics)
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open fun validate()