RenderThread

Constructors

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constructor(frameStartBarrier: Phaser, frameEndBarrier: Phaser, renderPanel: RenderPanel, currentScene: Supplier<Scene>, debugInfo: Supplier<DebugInfo>)

Properties

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val MAX_PRIORITY: Int = 10
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val MIN_PRIORITY: Int = 1
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open var name: String
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open var priority: Int

Functions

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open fun activeCount(): Int
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open fun countStackFrames(): Int
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open fun currentThread(): Thread
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open fun dumpStack()
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open fun enumerate(tarray: Array<Thread>): Int
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open fun getId(): Long
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open fun holdsLock(p: Any): Boolean
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open fun interrupt()
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open fun interrupted(): Boolean
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fun join(millis: Long)
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open fun onSpinWait()
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open fun renderFrame(g: Graphics2D)
Rendert den aktuellen Frame.
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fun resume()
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open fun run()
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open fun sleep(p: Long)
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open fun start()
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fun stop()
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fun suspend()
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open fun toString(): String
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open fun yield()