Package-level declarations
Dieses Paket enthält die Klassen, die innerhalb der Engine als Middleware zwischen der externen Bibliothek JBox2D von Daniel Murhpy und der Engine-API fungieren.
Das Projekt JBox2D-Projekt ist unter der open source zlib license veröffentlicht.
Created by andonie on 15.02.15.Copyright (c) 2014, Daniel Murphy All rights reserved.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Types
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Ein
Body-Handler
kümmert sich um die physikalische Darstellung eines Actor
-Objekts.Link copied to clipboard
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Default-Handler für Operationen an Actor-Objekten, die an keiner Scene angehängt sind.
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Diese Klasse wrappt die wesentlichen physikalischen Eigenschaften eines
Actor
-Objekts.Link copied to clipboard
interface PhysicsHandler
Beschreibt allgemein ein Objekt, dass die physikalischen Eigenschaften eines Actor-Objektes kontrollieren kann.
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Die WorldHandler-Klasse ist die (nicht objektgebundene) Middleware zwischen der JBox2D Engine und der EA.